use crate::prelude::*; use crate::retro::ffi::*; use std::os::raw::c_uint; use std::path::PathBuf; pub struct RetroComponentBase { retro: LibretroWrapper, pub components: Vec>, } impl LibretroWrapperAccess for RetroComponentBase { fn libretro_core(&mut self) -> &mut LibretroWrapper { &mut self.retro } } impl RetroCallbacks for RetroComponentBase { fn video_refresh(&mut self, data: &[u8], width: c_uint, height: c_uint, pitch: c_uint) { for comp in &mut self.components { comp.video_refresh(data, width, height, pitch); } } fn video_refresh_dupe(&mut self, width: c_uint, height: c_uint, pitch: c_uint) { for comp in &mut self.components { comp.video_refresh_dupe(width, height, pitch); } } fn audio_sample(&mut self, left: i16, right: i16) { for comp in &mut self.components { comp.audio_sample(left, right); } } fn audio_sample_batch(&mut self, stereo_pcm: &[i16]) -> usize { self.components.iter_mut() .map(|comp| comp.audio_sample_batch(stereo_pcm)) .max() .unwrap_or_default() } fn input_poll(&mut self) { for comp in &mut self.components { comp.input_poll(); } } fn input_state(&mut self, port: u32, device: InputDeviceId, index: InputIndex) -> i16 { self.components.iter_mut() .map(|comp| comp.input_state(port, device, index)) .filter(|x| *x != 0) // TODO: is this really the semantic we want? .last() .unwrap_or_default() } fn set_rotation(&mut self, rotation: EnvRotation) -> bool { self.components.iter_mut() .map(|comp| comp.set_rotation(rotation)) .fold(false, |x, y| x || y) // not "any" because we don't short-circuit } fn get_overscan(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_overscan()) .fold(None, |x, y| match (x, y) { (Some(a), Some(b)) => Some(a || b), (Some(a), None) | (None, Some(a)) => Some(a), (None, None) => None, }) } fn set_message(&mut self, message: &Message) -> bool { self.components.iter_mut() .map(|comp| comp.set_message(message)) .fold(false, |x, y| x || y) // not "any" because we don't short-circuit } fn shutdown(&mut self) -> bool { self.components.iter_mut() .map(|comp| comp.shutdown()) .all(|x| x) } fn set_performance_level(&mut self, level: c_uint) -> bool { self.components.iter_mut() .map(|comp| comp.set_performance_level(level)) .all(|x| x) } fn get_system_directory(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_system_directory()) .flatten() .next() } fn set_pixel_format(&mut self, format: PixelFormat) -> bool { self.components.iter_mut() .map(|comp| comp.set_pixel_format(format)) .all(|x| x) } fn set_input_descriptors(&mut self, input_descriptors: &Vec) -> bool { self.components.iter_mut() .map(|comp| comp.set_input_descriptors(input_descriptors)) .fold(false, |x, y| x || y) } fn set_hw_render(&mut self, hw_render_callback: &HwRenderCallback) -> bool { self.components.iter_mut() .map(|comp| comp.set_hw_render(hw_render_callback)) .all(|x| x) } fn get_variable(&mut self, key: &str) -> Option { self.components.iter_mut() .map(|comp| comp.get_variable(key)) .flatten() .next() } fn set_variables(&mut self, variables: &Vec) -> bool { self.components.iter_mut() .map(|comp| comp.set_variables(variables)) .fold(false, |x, y| x || y) } fn get_variable_update(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_variable_update()) .flatten() .reduce(|x, y| x || y) } fn set_support_no_game(&mut self, supports_no_game: bool) -> bool { self.components.iter_mut() .map(|comp| comp.set_support_no_game(supports_no_game)) .all(|x| x) } fn get_libretro_path(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_libretro_path()) .flatten() .next() } fn get_input_device_capabilities(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_input_device_capabilities()) .flatten() .reduce(|x, y| x & y) } fn get_core_assets_directory(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_core_assets_directory()) .flatten() .next() } fn get_save_directory(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_save_directory()) .flatten() .next() } fn set_system_av_info(&mut self, system_av_info: &SystemAvInfo) -> bool { self.components.iter_mut() .map(|comp| comp.set_system_av_info(system_av_info)) .fold(false, |x, y| x || y) // not "any" because we don't short-circuit } fn set_subsystem_info(&mut self, subsystem_info: &Vec) -> bool { self.components.iter_mut() .map(|comp| comp.set_subsystem_info(subsystem_info)) .all(|x| x) } fn set_controller_info(&mut self, controller_info: &Vec) -> bool { self.components.iter_mut() .map(|comp| comp.set_controller_info(controller_info)) .all(|x| x) } fn set_memory_maps(&mut self, memory_map: &MemoryMap) -> bool { self.components.iter_mut() .map(|comp| comp.set_memory_maps(memory_map)) .all(|x| x) } fn set_geometry(&mut self, game_geometry: &GameGeometry) -> bool { self.components.iter_mut() .map(|comp| comp.set_geometry(game_geometry)) .fold(false, |x, y| x || y) // not "any" because we don't short-circuit } fn get_username(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_username()) .flatten() .next() } fn get_language(&mut self) -> Option { self.components.iter_mut() .map(|comp| comp.get_language()) .flatten() .next() } fn log_print(&mut self, level: LogLevel, msg: &str) { for comp in &mut self.components { comp.log_print(level, msg); } } fn set_rumble_state(&mut self, port: c_uint, effect: RumbleEffect, strength: u16) -> bool { self.components.iter_mut() .map(|comp| comp.set_rumble_state(port, effect, strength)) .fold(false, |x, y| x || y) // not "any" because we don't short-circuit } fn perf_get_time_usec_cb(&mut self) -> Time { self.components.first_mut() .map(|comp| comp.perf_get_time_usec_cb()) .unwrap_or_default() } fn perf_get_counter_cb(&mut self) -> PerfTick { self.components.first_mut() .map(|comp| comp.perf_get_counter_cb()) .unwrap_or_default() } fn perf_get_cpu_features_cb(&mut self) -> u64 { self.components.first_mut() .map(|comp| comp.perf_get_cpu_features_cb()) .unwrap_or_default() } fn perf_log_cb(&mut self) { if let Some(comp) = self.components.first_mut() { comp.perf_log_cb() } } fn perf_register_cb(&mut self, counter: &mut PerfCounter) { if let Some(comp) = self.components.first_mut() { comp.perf_register_cb(counter) } } fn perf_start_cb(&mut self, counter: &mut PerfCounter) { if let Some(comp) = self.components.first_mut() { comp.perf_start_cb(counter) } } fn perf_stop_cb(&mut self, counter: &mut PerfCounter) { if let Some(comp) = self.components.first_mut() { comp.perf_stop_cb(counter) } } fn set_sensor_state(&mut self, port: c_uint, action: SensorAction, rate: c_uint) -> bool { self.components.iter_mut() .map(|comp| comp.set_sensor_state(port, action, rate)) .fold(false, |x, y| x || y) // not "any" because we don't short-circuit } fn get_sensor_input(&mut self, port: c_uint, id: c_uint) -> f32 { self.components.iter_mut() .map(|comp| comp.get_sensor_input(port, id)) .filter(|x| *x != 0.0) .last() .unwrap_or_default() } }