diff --git a/Assets/Code.meta b/Assets/Code.meta new file mode 100644 index 0000000..695a856 --- /dev/null +++ b/Assets/Code.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 77d10616759bb42a0a7c44ba35fb9034 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/player_controls.meta b/Assets/Code/player_controls.meta new file mode 100644 index 0000000..422ad1b --- /dev/null +++ b/Assets/Code/player_controls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 029305ea05b9447d292a6fe734bfc94a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Code/player_controls/player_controls.cs b/Assets/Code/player_controls/player_controls.cs new file mode 100644 index 0000000..59386d1 --- /dev/null +++ b/Assets/Code/player_controls/player_controls.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class player_controls : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/Code/player_controls/player_controls.cs.meta b/Assets/Code/player_controls/player_controls.cs.meta new file mode 100644 index 0000000..50f983b --- /dev/null +++ b/Assets/Code/player_controls/player_controls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 685a51e501b4c434ab2d444d3dea4304 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: