var ani_ship_r = OS.A.Add("Ship Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 4}); var ani_ship_ur = OS.A.Add("Ship Up-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 7}); var ani_ship_u = OS.A.Add("Ship Up", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 5}); var ani_ship_ul = OS.A.Add("Ship Up-Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 6}); var ani_ship_l = OS.A.Add("Ship Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 3}); var ani_ship_dl = OS.A.Add("Ship Down-Left", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 1}); var ani_ship_d = OS.A.Add("Ship Down", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 0}); var ani_ship_dr = OS.A.Add("Ship Down-Right", 64, 64, {columns: 2, speed: 1/60, yOffset: 64 * 2}); function shipPrefab() {} var pr_ship = OS.P.Add("Ship", { solid: true, imageSrc: "images/ship_sheet.png", maskImageSrc: "images/ship_mask.png", animations: [ani_ship_r, ani_ship_ur, ani_ship_u, ani_ship_ul, ani_ship_l, ani_ship_dl, ani_ship_d, ani_ship_dr], direction: 0, currentSpeed: 0, moveStepSize: 3, moveStepAmount: 5 * Oversimplified.R[Oversimplified.R.currentRoom].stepSpeed, moveStepProgress: 0, doTakeStep: false, }); pr_ship.Do = function () { if (ct_left().down) { this.direction += 45; } else if (ct_right().down) { this.direction -= 45; } this.direction = Math.clampAngle(this.direction); if (ct_up().down) { this.currentSpeed++; } else if (ct_down().down) { this.currentSpeed--; } this.currentSpeed = Math.clamp(this.currentSpeed, 0, 4); this.moveStepProgress += this.currentSpeed * this.moveStepAmount; if (this.moveStepProgress >= this.moveStepSize) { this.moveStepProgress -= this.moveStepSize; this.doTakeStep = true; } else { this.doTakeStep = false; } } pr_ship.AfterDo = function () { this.CheckMovement(); } pr_ship.CheckMovement = function () { var moveAmount = (G.stats.speed + this.currentSpeed) * OS.S.pixelScale; switch (this.direction) { case 0: if (this.image.currentAnimation != "Ship Right") this.SetAnimation("Ship Right"); if (this.doTakeStep) this.SimpleMove(moveAmount, 0, true); break; case 45: if (this.image.currentAnimation != "Ship Up-Right") this.SetAnimation("Ship Up-Right"); if (this.doTakeStep) this.SimpleMove(moveAmount, -moveAmount, true); break; case 90: if (this.image.currentAnimation != "Ship Up") this.SetAnimation("Ship Up"); if (this.doTakeStep) this.SimpleMove(0, -moveAmount, true); break; case 135: if (this.image.currentAnimation != "Ship Up-Left") this.SetAnimation("Ship Up-Left"); if (this.doTakeStep) this.SimpleMove(-moveAmount, -moveAmount, true); break; case 180: if (this.image.currentAnimation != "Ship Left") this.SetAnimation("Ship Left"); if (this.doTakeStep) this.SimpleMove(-moveAmount, 0, true); break; case 225: if (this.image.currentAnimation != "Ship Down-Left") this.SetAnimation("Ship Down-Left"); if (this.doTakeStep) this.SimpleMove(-moveAmount, moveAmount, true); break; case 270: if (this.image.currentAnimation != "Ship Down") this.SetAnimation("Ship Down"); if (this.doTakeStep) this.SimpleMove(0, moveAmount, true); break; case 315: if (this.image.currentAnimation != "Ship Down-Right") this.SetAnimation("Ship Down-Right"); if (this.doTakeStep) this.SimpleMove(moveAmount, moveAmount, true); break; default: console.log("No valid direction"); break; } }