function titleScreen () { guiControl.title = { show: true, cursorPosition: 0, activateDelay: 0, padding: pixel(2), leftBorder: pixel(12), rowTop: function (rowNumber) { return pixel(32) + pixel(2) + pixel((guiControl.iconSize + 2) * rowNumber); } } } function drawTitleScreen() { if (guiControl.title && guiControl.title.show) { guiControl.title.activateDelay -= (guiControl.title.activateDelay > 0) ? 1 : 0; if (ct_down().down) { snd_cursordown.Play(); guiControl.title.cursorPosition++; } if (ct_up().down) { snd_cursordown.Play(); guiControl.title.cursorPosition--; } // console.log(guiControl.title.screen); // Limit Cursor if (guiControl.title.cursorPosition < 0) { guiControl.title.cursorPosition = 2; } if (guiControl.title.cursorPosition > 2) { guiControl.title.cursorPosition = 0; } // Title OS.context.drawImage(guiControl.titleImage, 0, 0); // New Game guiControl.drawPixelText("New Game", guiControl.title.leftBorder, guiControl.title.rowTop(0), 10, "white", 6); // Load Game guiControl.drawPixelText("Continue", guiControl.title.leftBorder, guiControl.title.rowTop(1), 10, (G.savedGameExists) ? "white" : "black", 6); // Options guiControl.drawPixelText("Options", guiControl.title.leftBorder, guiControl.title.rowTop(2) + pixel(), 8, (guiControl.optionsScreen) ? "white" : "black", 6); // Draw cursor OS.context.drawImage(guiControl.cursor, guiControl.title.leftBorder - (guiControl.iconScaled), guiControl.title.rowTop(guiControl.title.cursorPosition)); // Button Action if (guiControl.title.activateDelay <= 0) { if (ct_confirm().down) { switch (guiControl.title.cursorPosition) { case 0: snd_select.Play(); mus_title.Stop(); mus_sail.Play(); guiControl.title.show = false; G.gameStarted = true; G.SaveGame(); break; case 1: if (G.savedGameExists) { // once loading is in, allow this. G.LoadGame(); snd_select.Play(); mus_title.Stop(); mus_sail.Play(); // Run Load Data guiControl.title.show = false; G.gameStarted = true; } else { snd_cannotbuy.Play(); } break; case 2: if (false) { // once loading is in, allow this. snd_select.Play(); guiControl.title.show = false; guiControl.options.show = true; break; } else { snd_cannotbuy.Play(); } } guiControl.title.cursorPosition = 0; // console.log(guiControl.title.screen); } } } }