OS.S.defaultStep = 1 / 120; OS.S.pixelScale = 4; OS.SetCamera({ width: 64 * OS.S.pixelScale, height: 64 * OS.S.pixelScale, hBorder: 24 * OS.S.pixelScale, vBorder: 24 * OS.S.pixelScale }); function start() { OS.AddScript("loadControls.js"); OS.AddScript("loadGameManager.js"); OS.AddScript("loadPrefabs.js"); OS.AddScript("loadGUIs.js"); OS.AddScript("loadRooms.js"); } function randomSmidge() { // Return a random amount between -10 and 10 on the pixel scale. return (Math.round(Math.randomRange(-10, 10)) * OS.S.pixelScale); }