OS.S.defaultStep = 1 / 120; OS.S.numberOfScriptsToLoad = 16; OS.S.pixelScale = 4; // Oversimplified.DEBUG.showMessages = false; OS.SetCamera({ width: pixel(64), height: pixel(64), hBorder: pixel(24), vBorder: pixel(24)}); function start() { OS.AddScript("loadControls.js"); OS.AddScript("loadAudio.js"); OS.AddScript("loadGameManager.js"); OS.AddScript("loadPrefabs.js"); OS.AddScript("loadGUIs.js"); OS.AddScript("loadRooms.js"); } function pixel(number) { return ((typeof number !== 'undefined') ? number : 1) * OS.S.pixelScale; } function secondsWorthOfFrames(seconds) { return seconds * (1 / OS.R[OS.R.currentRoom].stepSpeed); } function randomSmidge() { // Return a random amount between -10 and 10 on the pixel scale. return (pixel(Math.round(Math.randomRange(-10, 10)))); } function sortNumber(a, b) { return a - b; }