// var rm_TitleScreen = OS.R.Add("Default"); // var rm_Ocean = OS.R.Add("Ocean", { var rm_Ocean = OS.R.Add("Default", { // Putting my room "constants" here. width: pixel(64) * 50, //50x45 map of 64x64 squares. This will allow a single pixel on the map to represent a 64x square and fit comfortably on screen. height: pixel(64) * 44, backgroundColor: "#1b2632", squaresX: 50, squaresY: 44, squareSize: pixel(64), numberOfIslands: 10, clockTimerCutoff: ((1 / OS.S.defaultStep) * 60) * 5 // 5 minute day. }); // Load external GUI here. rm_Ocean.speedGaugeImg = new Image(); rm_Ocean.speedGaugeImg.src = "images/speed_gauge_sheet.png"; rm_Ocean.clockImg = new Image(); rm_Ocean.clockImg.src = "images/clock_sheet.png"; function loadRooms() { // OS.AddScript("rooms/titleScreen.js"); OS.AddScript("rooms/oceanRoom.js"); // OS.SetRoom(rm_TitleScreen); OS.SetRoom(rm_Ocean); }