var ani_island_1 = OS.A.Add("Island 1", 256, 256, {}); function islandPrefab() {} var pr_island = OS.P.Add("Island", { solid: true, imageSrc: "images/island.png", animations: [ani_island_1], mapX: 0, mapY: 0, mapWidth: 1, mapHeight: 1, mapColor: "#00AB00", canTrade: true, inventory: [], priceDifferences: [], itemsSold: [0, 0, 0, 0, // The more you sell, the lower the price gets 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], itemsBought: [0, 0, 0, 0, // The more you buy, the higher the price gets 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] }); pr_island.DoFirst = function () { this.GetMapPosition(); this.SetUp(); } pr_island.GetMapPosition = function () { this.mapX = (this.x / OS.S.pixelScale) / (OS.camera.width / OS.S.pixelScale); this.mapY = (this.y / OS.S.pixelScale) / (OS.camera.height / OS.S.pixelScale); } pr_island.SetUp = function () { for (var i = 0; i < 16; i++) { if (Math.randomRange(0, 100) < 25) { this.inventory[i] = Math.round(Math.randomRange(0, 20)); } } this.AdjustPrices(); if (this.CheckInventory().length < 4) { this.SetUp(); } } pr_island.AdjustPrices = function () { for (var i = 0; i < 16; i++) { if (this.inventory[i] > 10) { this.priceDifferences[i] = -Math.round(this.inventory[i] * Math.randomRange(1, 3)); } else if (this.inventory[i] < 5) { this.priceDifferences[i] = Math.round(this.inventory[i] * Math.randomRange(1, 3)); } else { this.priceDifferences[i] = 0; } if (G.economy.cargoItemWorth[i] + this.priceDifferences[i] < 0) { this.priceDifferences[i] = -G.economy.cargoItemWorth[i] + 1; } } } pr_island.SimulateTrade = function () { // This will be run on a timer that runs when not trading. for (var i = 0; i < 16; i++) { if (this.inventory[i] > 0) { this.inventory[i] += Math.round(Math.randomRange(-5, 5)); if (this.inventory[i] < 0) { this.inventory[i] = 0; } } else { if (Math.randomRange(0, 100) < 15) { this.inventory[i] = Math.round(Math.randomRange(0, 5)); } } } this.AdjustPrices(); } pr_island.CheckInventory = function () { // Returns an array of indices that have cargo var indicesWithCargo = []; for (var i = 0; i < this.inventory.length; i++) { if (this.inventory[i] > 0) { indicesWithCargo.push(i); } } return indicesWithCargo; } pr_island.TradeWith = function () { // Change music to Trade. guiControl.trade.island = this.self; guiControl.trade.haggleAmount = 0; guiControl.trade.activateDelay = 5; guiControl.trade.show = true; } pr_island.SellTo = function (itemIndex, price) { // Play Buy sound. this.inventory[itemIndex]++; this.itemsBought[itemIndex]++; G.inventory.cargo[itemIndex]--; G.inventory.money += price; } pr_island.BuyFrom = function (itemIndex, price) { // Play Sell sound. this.inventory[itemIndex]--; this.itemsBought[itemIndex]++; G.inventory.cargo[itemIndex]++; G.inventory.money -= price; }