var ani_wave = OS.A.Add("Wave", 64, 64, {columns: 10, speed: 1/10}); function wavePrefab() {} var pr_wave = OS.P.Add("Wave Particle", { imageSrc: "images/wave_sheet.png", animations: [ani_wave], depth: -90, // Draw above ocean, below everything else. lifeTimer: 100, }); pr_wave.Do = function () { // Move around randomly. this.lifeTimer--; if (this.lifeTimer <= 0) { this.Destroy(); } }