var ani_island_1 = OS.A.Add("Island 1", 256, 256, {}); function islandPrefab() {} var pr_island = OS.P.Add("Island", { solid: true, imageSrc: "images/island.png", animations: [ani_island_1], mapX: 0, mapY: 0, mapWidth: 1, mapHeight: 1, mapColor: "#00AB00", priceDifferences: [], itemsSold: [0, 0, 0, 0, // The more you sell, the lower the price gets 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], itemsBought: [0, 0, 0, 0, // The more you buy, the higher the price gets 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], }); pr_island.DoFirst = function () { this.GetMapPosition(); this.SetUpPrices(); } pr_island.GetMapPosition = function () { this.mapX = (this.x / OS.S.pixelScale) / (OS.camera.width / OS.S.pixelScale); this.mapY = (this.y / OS.S.pixelScale) / (OS.camera.height / OS.S.pixelScale); } pr_island.SetUpPrices = function () { for (var i = 0; i < 15; i++) { this.priceDifferences[i] = Math.randomRange(-100, 100); } } pr_island.AdjustPrices = function () { for (var i = 0; i < 15; i++) { var saleDifference = this.itemsSold[i] - this.itemsBought[i]; if (saleDifference = 0) { this.priceDifferences[i] += Math.round(Math.randomRange(-1, 1)) * 5; } else { this.priceDifferences[i] += saleDifference * 5; } } } pr_island.SellTo = function (itemIndex, amount) { this.itemsBought[itemIndex] += amount; } pr_island.BuyFrom = function (itemIndex, amount) { this.itemsSold[itemIndex] += amount; }