Commit Graph

14 Commits

Author SHA1 Message Date
Robbie Antenesse 4cee4c49b6 Started work on Trade interaction. 2016-04-12 10:02:27 -06:00
Robbie Antenesse 1e2638c1f0 Little bit of work on Trade screen. 2016-04-11 22:47:01 -06:00
Robbie Antenesse 3208d230bf Prevent moving ship if inventory screen is open. Also resize map. 2016-04-11 17:00:27 -06:00
Robbie Antenesse 5b5465ab97 Began trying to figure out the best way to do interactions. 2016-04-09 20:12:16 -06:00
Robbie Antenesse ec2689d4c0 Unified hunger and thirst/food and water, balanced energy a bit. 2016-04-08 14:39:12 -06:00
Robbie Antenesse ce19d757df Added a way to find a point in front of the ship. 2016-04-08 07:52:28 -06:00
Robbie Antenesse bfcb459d74 Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed. 2016-04-07 18:20:23 -06:00
Robbie Antenesse 3719e69ba3 Added seamless transitions on the map, shrank Ocean room to allow making an in-game map. 2016-04-07 12:26:36 -06:00
Robbie Antenesse 8694b5412b Fixed some little things. 2016-04-07 12:24:16 -06:00
Robbie Antenesse 02e70bcf73 Moved Ship Stats from the Player object to Game Manager 2016-04-06 14:41:40 -06:00
Robbie Antenesse beecc22cb5 Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later. 2016-04-06 14:40:42 -06:00
Robbie Antenesse 8a5377699e Fixed ship movement and animations. 2016-04-05 17:59:37 -06:00
Robbie Antenesse 7ec4bc5dbc Updated Ship prefab to allow movement/rotation. 2016-04-05 16:51:00 -06:00
Robbie Antenesse bed09ec643 Started altering the format of objects according to previous OversimplifiedJS changes. 2016-04-05 11:39:18 -06:00