Robbie Antenesse
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d8cb0151d8
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Replaced every instance of OS.S.pixelScale with pixel() to make life easier.
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2016-04-12 18:14:09 -06:00 |
Robbie Antenesse
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4cee4c49b6
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Started work on Trade interaction.
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2016-04-12 10:02:27 -06:00 |
Robbie Antenesse
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1e2638c1f0
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Little bit of work on Trade screen.
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2016-04-11 22:47:01 -06:00 |
Robbie Antenesse
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3208d230bf
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Prevent moving ship if inventory screen is open. Also resize map.
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2016-04-11 17:00:27 -06:00 |
Robbie Antenesse
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5b5465ab97
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Began trying to figure out the best way to do interactions.
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2016-04-09 20:12:16 -06:00 |
Robbie Antenesse
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ec2689d4c0
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Unified hunger and thirst/food and water, balanced energy a bit.
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2016-04-08 14:39:12 -06:00 |
Robbie Antenesse
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ce19d757df
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Added a way to find a point in front of the ship.
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2016-04-08 07:52:28 -06:00 |
Robbie Antenesse
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bfcb459d74
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Added energy consumption and display, updated Ship prefab to use the new Oversimplified.GameObject.SimpleMove() to stop if crashed.
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2016-04-07 18:20:23 -06:00 |
Robbie Antenesse
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3719e69ba3
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Added seamless transitions on the map, shrank Ocean room to allow making an in-game map.
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2016-04-07 12:26:36 -06:00 |
Robbie Antenesse
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8694b5412b
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Fixed some little things.
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2016-04-07 12:24:16 -06:00 |
Robbie Antenesse
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02e70bcf73
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Moved Ship Stats from the Player object to Game Manager
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2016-04-06 14:41:40 -06:00 |
Robbie Antenesse
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beecc22cb5
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Remembered the Oversimplified.GameObject.SimpleMove() function and replaced ship movement with that to help with collisions later.
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2016-04-06 14:40:42 -06:00 |
Robbie Antenesse
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8a5377699e
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Fixed ship movement and animations.
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2016-04-05 17:59:37 -06:00 |
Robbie Antenesse
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7ec4bc5dbc
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Updated Ship prefab to allow movement/rotation.
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2016-04-05 16:51:00 -06:00 |
Robbie Antenesse
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bed09ec643
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Started altering the format of objects according to previous OversimplifiedJS changes.
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2016-04-05 11:39:18 -06:00 |