From aac13ca552daf9cc805af1689a0ae5e0bab87968 Mon Sep 17 00:00:00 2001 From: Robbie Antenesse Date: Mon, 11 Apr 2016 16:30:39 -0600 Subject: [PATCH] Reset variables for presentation. --- gui/inventoryGUI.js | 2 +- index.html | 13 +++++++++++++ loadGameManager.js | 2 +- 3 files changed, 15 insertions(+), 2 deletions(-) diff --git a/gui/inventoryGUI.js b/gui/inventoryGUI.js index a6a3a31..4a287d3 100644 --- a/gui/inventoryGUI.js +++ b/gui/inventoryGUI.js @@ -2,7 +2,7 @@ function inventoryGUI() { guiControl.inventory = { screen: "main", cursorPosition: 0, - show: true, + show: false, moneyDisplay: function () { var moneyString = ""; diff --git a/index.html b/index.html index 7b87650..e6d53f0 100644 --- a/index.html +++ b/index.html @@ -48,6 +48,7 @@

Controls

+In-Game Controls + +Menu Controls +

diff --git a/loadGameManager.js b/loadGameManager.js index 128369c..656cbe1 100644 --- a/loadGameManager.js +++ b/loadGameManager.js @@ -41,7 +41,7 @@ G.stats = { crew: 2, // How many crew members you have. Influences how fast your energy recovers. energy: 25, // Drains rate determined by current speed. When drained, currentSpeed reduces until you have enough energy to continue. maxEnergy: 50, // How much to refill your energy to. Can increase with upgrades. - illness: 1 // Your crew's overall health. When this is low, your ship slows down. + illness: 0 // Your crew's overall health. When this is low, your ship slows down. }; G.economy = { // Aww yea, supply and demand.