diff --git a/gui/inventoryGUI.js b/gui/inventoryGUI.js
index a6a3a31..4a287d3 100644
--- a/gui/inventoryGUI.js
+++ b/gui/inventoryGUI.js
@@ -2,7 +2,7 @@ function inventoryGUI() {
guiControl.inventory = {
screen: "main",
cursorPosition: 0,
- show: true,
+ show: false,
moneyDisplay: function () {
var moneyString = "";
diff --git a/index.html b/index.html
index 7b87650..e6d53f0 100644
--- a/index.html
+++ b/index.html
@@ -48,6 +48,7 @@
Controls
+In-Game Controls
- Turn Left:
←
or A
@@ -57,6 +58,18 @@
- Decrease Speed:
↓
or S
+- Open Storage/Inventory:
X
or Shift
+
+
+
+Menu Controls
+
+- Move Cursor Up:
↑
or W
+
+- Move Cursor Down:
↓
or S
+
+- Select Option in Menu:
Z
or Space
+
diff --git a/loadGameManager.js b/loadGameManager.js
index 128369c..656cbe1 100644
--- a/loadGameManager.js
+++ b/loadGameManager.js
@@ -41,7 +41,7 @@ G.stats = {
crew: 2, // How many crew members you have. Influences how fast your energy recovers.
energy: 25, // Drains rate determined by current speed. When drained, currentSpeed reduces until you have enough energy to continue.
maxEnergy: 50, // How much to refill your energy to. Can increase with upgrades.
- illness: 1 // Your crew's overall health. When this is low, your ship slows down.
+ illness: 0 // Your crew's overall health. When this is low, your ship slows down.
};
G.economy = { // Aww yea, supply and demand.