diff --git a/rooms/oceanRoom.js b/rooms/oceanRoom.js index ccbd1f1..de8a4ff 100644 --- a/rooms/oceanRoom.js +++ b/rooms/oceanRoom.js @@ -11,19 +11,12 @@ function oceanRoom () { } rm_Ocean.waveTimer = Math.round(Math.randomRange(30, 150)); -rm_Ocean.speedGaugeImg = new Image(); -rm_Ocean.speedGaugeImg.src = "images/speed_gauge_sheet.png"; - -rm_Ocean.clockTimerCutoff = (1 / OS.S.defaultStep) * 60 * 5; // 5 minute day. rm_Ocean.clockTimerCount = 0; -rm_Ocean.clockImg = new Image(); -rm_Ocean.clockImg.src = "images/clock_sheet.png"; - rm_Ocean.DoFirst = function () { - G.player.x = (pixel(64) * 25) - pixel(32) - G.player.xBound; - G.player.y = pixel(64) * 22; - console.log(G.player.name + " created at " + G.player.x + ", " + G.player.y); + G.player.x = (this.squareSize * (this.squaresX / 2)) - (this.squareSize / 2) - G.player.xBound; + G.player.y = (this.squareSize * (this.squaresY / 2)); + // console.log(G.player.name + " created at " + G.player.x + ", " + G.player.y); G.oceanParticle.x = G.player.x + randomSmidge(); G.oceanParticle.y = G.player.y + randomSmidge(); @@ -59,16 +52,12 @@ rm_Ocean.Do = function () { this.waveTimer = Math.round(Math.randomRange(30, 150)); } - if (guiControl && guiControl.inventory && guiControl.map && guiControl.trade) { // Force it to wait until loaded. + if (guiControl && guiControl.inventory && guiControl.trade) { // Force it to wait until loaded. if (!guiControl.inventory.show && !guiControl.map.show && !guiControl.trade.show) { if (ct_cancel().down) { guiControl.inventory.activateDelay = 5; guiControl.inventory.show = true; } - if (ct_m.down) { - guiControl.map.activateDelay = 5; - guiControl.map.show = true; - } } } @@ -151,47 +140,41 @@ rm_Ocean.DrawClock = function () { } rm_Ocean.GenerateMap = function () { - var xSquares = [25]; - var ySquares = [22]; - - while(xSquares.length < 10){ - var randomX = Math.round(Math.randomRange(1, 48)); - var foundX = false; - for(var i = 0; i < xSquares.length; i++){ - // console.log(i + ": " + (xSquares[i] - 3) + " <= " + randomX + " <= " + (xSquares[i] + 3) + "?"); - if (randomX >= xSquares[i] - 3 && randomX <= xSquares[i] + 3) { - foundX = true; - break; - } - } - if (!foundX) xSquares[xSquares.length] = randomX; - } - while(ySquares.length < 10){ - var randomY = Math.round(Math.randomRange(1, 42)); - var foundY = false; - for(var i = 0; i < ySquares.length; i++){ - // console.log(i + ": " + (ySquares[i] - 3) + " <= " + randomY + " <= " + (ySquares[i] + 3) + "?"); - if (randomY >= ySquares[i] - 3 && randomY <= ySquares[i] + 3) { - foundY = true; - // console.log("It's between! Do not add!"); - break; - } - } - if (!foundY) ySquares[ySquares.length] = randomY; - } - - for (var i = 0; i < xSquares.length; i++) { - G.map.push({ - island: rm_Ocean.AddObject(OS.P["Island"], { - x: pixel(64) * xSquares[i], - y: pixel(64) * ySquares[i] - }), - drawX: xSquares[i], - drawY: ySquares[i], - drawWidth: 1, - drawHeight: 1 - }); - // console.log(G.map[i + 1].island.name + " created at " + G.map[i + 1].island.x + ", " + G.map[i + 1].island.y); - } - console.log(xSquares + "\n" + ySquares); + var xSquares = [25]; + var ySquares = [22]; + while (xSquares.length < this.numberOfIslands) { + var randomNumber = Math.round(Math.randomRange(2, this.squaresX - 2)); + var found = false; + for (var i = 0; i < xSquares.length; i++) { + if (xSquares[i] - ((this.squaresX / this.numberOfIslands) / 2) < randomNumber && randomNumber < xSquares[i] + ((this.squaresX / this.numberOfIslands) / 2)) { + found = true; + break; + } + } + if (!found) xSquares.push(randomNumber); + } + while (ySquares.length < this.numberOfIslands) { + var randomNumber = Math.round(Math.randomRange(2, this.squaresY - 2)); + var found = false; + for (var i = 0; i < ySquares.length; i++) { + if (ySquares[i] - ((this.squaresY / this.numberOfIslands) / 2) < randomNumber && randomNumber < ySquares[i] + ((this.squaresY / this.numberOfIslands) / 2)) { + found = true; + break; + } + } + if (!found) ySquares.push(randomNumber); + } + + for (var i = 0; i < this.numberOfIslands; i++) { + G.map.push({ + island: rm_Ocean.AddObject(OS.P["Island"], { + x: this.squareSize * xSquares[i], + y: this.squareSize * ySquares[i] + }), + drawX: xSquares[i], + drawY: ySquares[i], + drawWidth: 1, + drawHeight: 1 + }); + } }