2016-04-05 01:10:40 +02:00
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var Game = {};
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G = Game;
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2016-04-06 01:33:38 +02:00
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G.player = {}; // Just a reference until G.player is created at rm_Ocean's load time.
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G.oceanParticle = {}; // One ocean particle will exist at any time and move around the boat.
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G.map = []; // List of island objects, generated/loaded and saved at game start, loaded on room start.
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2016-04-05 01:10:40 +02:00
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function loadGameManager () {}
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